branchwiseguys/main/texture updatescancel
48 Commits over 62 Days - 0.03cph!
Slowed down NPC ladder climb speed
Merge ladder updates into Paul's branch
Cherry pick merge in some extra changes so the bootstrap scene gets made active reliably
Adjust ladder climb speed
Removing tanget calculation is ok on building shader. (it was for world space normal maps)
Added normal map support to the building shader for Paul
Chimney prefab supports LODs
Edit default config to also set LODBias to 1
Change LOD Bias from 5 to 1
chimney and ladder updated
Ladder LODs, and switch ladder code orientation to match the ladder model.
Fixed a couple of NREs that drug zones were throwing in this branch
Adjusted ladder movement and slowed down climbing up speed
Merge ladder updates into Paul's branch
Merge ladders into Paul's branch
Made ladder checks a sphere instead of a ray, so you can "hang" on a ladder while aiming around
Basically just stopped character walk animations when they're on a ladder. Good enough for the moment
Changed my mind about ladder controls. Instead of looking up/down and pressing forward to go up/down the ladder, player presses forward to go up and back to go down, regardless of view angle.
Ladder work. Easier to hop on.
Ladder improvements. Vertical ladders can be climbed down. Sloped ladders not yet
Facilitated getting off ladders at the top
Basic implementation of ladders
uniform texture updates WIP
chimney and car wheels added
WIP texture updates - backup